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 posterior sampling



Differentially Private Statistical Inference through \beta -Divergence One Posterior Sampling

Neural Information Processing Systems

Differential privacy guarantees allow the results of a statistical analysis involving sensitive data to be released without compromising the privacy of any individual taking part. Achieving such guarantees generally requires the injection of noise, either directly into parameter estimates or into the estimation process. Instead of artificially introducing perturbations, sampling from Bayesian posterior distributions has been shown to be a special case of the exponential mechanism, producing consistent,and efficient private estimates without altering the data generative process. The application of current approaches has, however, been limited by their strong bounding assumptions which do not hold for basic models, such as simple linear regressors.To ameliorate this, we propose $\beta$D-Bayes, a posterior sampling scheme from a generalised posterior targeting the minimisation of the $\beta$-divergence between the model and the data generating process. This provides private estimation that is generally applicable without requiring changes to the underlying model and consistently learns the data generating parameter. We show that $\beta$D-Bayes produces more precise inference estimation for the same privacy guarantees, and further facilitates differentially private estimation of complex classifiers, and continuous regression models such as neural networks, which goes beyond what has been currently possible with private posterior sampling.


A Regularized Conditional GAN for Posterior Sampling in Image Recovery Problems

Neural Information Processing Systems

In image recovery problems, one seeks to infer an image from distorted, incomplete, and/or noise-corrupted measurements.Such problems arise in magnetic resonance imaging (MRI), computed tomography, deblurring, super-resolution, inpainting, phase retrieval, image-to-image translation, and other applications. Given a training set of signal/measurement pairs, we seek to do more than just produce one good image estimate. Rather, we aim to rapidly and accurately sample from the posterior distribution. To do this,we propose a regularized conditional Wasserstein GAN that generates dozens of high-quality posterior samples per second. Our regularization comprises an $\ell_1$ penalty and an adaptively weighted standard-deviation reward. Using quantitative evaluation metrics like conditional Fréchet inception distance, we demonstrate that our method produces state-of-the-art posterior samples in both multicoil MRI and large-scale inpainting applications.


On Sample-Efficient Offline Reinforcement Learning: Data Diversity, Posterior Sampling and Beyond

Neural Information Processing Systems

We seek to understand what facilitates sample-efficient learning from historical datasets for sequential decision-making, a problem that is popularly known as offline reinforcement learning (RL). Further, we are interested in algorithms that enjoy sample efficiency while leveraging (value) function approximation. In this paper, we address these fundamental questions by (i) proposing a notion of data diversity that subsumes the previous notions of coverage measures in offline RL and (ii) using this notion to \emph{unify} three distinct classes of offline RL algorithms based on version spaces (VS), regularized optimization (RO), and posterior sampling (PS). We establish that VS-based, RO-based, and PS-based algorithms, under standard assumptions, achieve \emph{comparable} sample efficiency, which recovers the state-of-the-art sub-optimality bounds for finite and linear model classes with the standard assumptions. This result is surprising, given that the prior work suggested an unfavorable sample complexity of the RO-based algorithm compared to the VS-based algorithm, whereas posterior sampling is rarely considered in offline RL due to its explorative nature. Notably, our proposed model-free PS-based algorithm for offline RL is \emph{novel}, with sub-optimality bounds that are \emph{frequentist} (i.e., worst-case) in nature.


Solving Linear Inverse Problems Provably via Posterior Sampling with Latent Diffusion Models

Neural Information Processing Systems

We present the first framework to solve linear inverse problems leveraging pre-trained \textit{latent} diffusion models. Previously proposed algorithms (such as DPS and DDRM) only apply to \textit{pixel-space} diffusion models. We theoretically analyze our algorithm showing provable sample recovery in a linear model setting. The algorithmic insight obtained from our analysis extends to more general settings often considered in practice. Experimentally, we outperform previously proposed posterior sampling algorithms in a wide variety of problems including random inpainting, block inpainting, denoising, deblurring, destriping, and super-resolution.


Posterior Sampling for Competitive RL: Function Approximation and Partial Observation

Neural Information Processing Systems

This paper investigates posterior sampling algorithms for competitive reinforcement learning (RL) in the context of general function approximations. Focusing on zero-sum Markov games (MGs) under two critical settings, namely self-play and adversarial learning, we first propose the self-play and adversarial generalized eluder coefficient (GEC) as complexity measures for function approximation, capturing the exploration-exploitation trade-off in MGs. Based on self-play GEC, we propose a model-based self-play posterior sampling method to control both players to learn Nash equilibrium, which can successfully handle the partial observability of states. Furthermore, we identify a set of partially observable MG models fitting MG learning with the adversarial policies of the opponent. Incorporating the adversarial GEC, we propose a model-based posterior sampling method for learning adversarial MG with potential partial observability. We further provide low regret bounds for proposed algorithms that can scale sublinearly with the proposed GEC and the number of episodes $T$. To the best of our knowledge, we for the first time develop generic model-based posterior sampling algorithms for competitive RL that can be applied to a majority of tractable zero-sum MG classes in both fully observable and partially observable MGs with self-play and adversarial learning.


Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Neural Information Processing Systems

Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce \textit{Delayed-PSVI}, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 \mathbb{E}[\tau])$ worst-case regret in the presence of unknown stochastic delays. Here $\mathbb{E}[\tau]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for \textit{Delayed-LPSVI}, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.


Renyi Differential Privacy Mechanisms for Posterior Sampling

Neural Information Processing Systems

With the newly proposed privacy definition of Rényi Differential Privacy (RDP) in (Mironov, 2017), we re-examine the inherent privacy of releasing a single sample from a posterior distribution. We exploit the impact of the prior distribution in mitigating the influence of individual data points. In particular, we focus on sampling from an exponential family and specific generalized linear models, such as logistic regression. We propose novel RDP mechanisms as well as offering a new RDP analysis for an existing method in order to add value to the RDP framework. Each method is capable of achieving arbitrary RDP privacy guarantees, and we offer experimental results of their efficacy.


Briding Diffusion Posterior Sampling and Monte Carlo methods: a survey

Janati, Yazid, Durmus, Alain, Olsson, Jimmy, Moulines, Eric

arXiv.org Artificial Intelligence

Diffusion models enable the synthesis of highly accurate samples from complex distributions and have become foundational in generative modeling. Recently, they have demonstrated significant potential for solving Bayesian inverse problems by serving as priors. This review offers a comprehensive overview of current methods that leverage \emph{pre-trained} diffusion models alongside Monte Carlo methods to address Bayesian inverse problems without requiring additional training. We show that these methods primarily employ a \emph{twisting} mechanism for the intermediate distributions within the diffusion process, guiding the simulations toward the posterior distribution. We describe how various Monte Carlo methods are then used to aid in sampling from these twisted distributions.